During my final year of Animation, the class had 3 major modeling projects. Make a Building, make some mechanical and make a character.
For the Mechanical piece, I decided fairly early on that I'd make a plane. But not just any old boring plane, like a 747 or a Airbus. No, no. I wanted to make a jet fighter, one that was fairly iconic and legendary.
The MIG-15.
The first two images below, shows the Migs untextured state. I made two models, one with landing gear and space for the wheels to retract into, and one without all that extra bits for when it's flying. I even had one side of the landing gear rigged so it could fold up into the wings (and it looked pretty darn close too!)
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Coming together nicely! |
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Even added detail to the wheel wells, even though they never got any attention. Oh well, still looks cool! |
After the model making had been done I went to town making her look pretty. I used XSI's Architectural Material as the base and plugged the MIG-15 textures into it. The follow shots show that off, along with some Bokeh shader to make it look a bit more real.
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That's a rendered image, not a Photograph! |
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Nope, still not a photograph! |
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Guess again! Not a photograph! |
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Okay okay...oh wait...Still not a photograph! |
With that, I'll leave you with two more photos of my first Airplane/Jet Fighter model.
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Still shot from a little fly around animation. |
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Made this to look like it had come from a "gun camera" from a chasing Jet.
Turned out alright! |
Enjoy and leave your comments below!
Truly awesome!!!
ReplyDeleteKeep posting and enjoying what you do so well!!
Love, Mom!